WarGames: (Arthur B. Rubinstein) It's not
surprising that the filmmakers involved with the 1983 cult favorite
WarGames couldn't decide what type of movie to make out of its
script. Director Martin Brest departed from the production because he
believed the nuclear war comedy was meant to take a darker path. When
John Badham took the helm after shooting had already begun, however, he
encouraged lead actor Matthew Broderick and others on the set to adopt a
more casual attitude, reinstalling the lighter atmosphere that the
film's comedy genetics seemed to demand. Ultimately, the concept behind
WarGames was so frighteningly new and realistic that audiences
viewed it as just another one of the Soviet scare entries of the era. It
had the mannerisms of a humorous parody of its more serious
counterparts, but its anti-war message and exploration of budding
technologies at the time gave it the heart of a deadly serious thriller.
Broderick plays a high school deviant with poor grades but spectacular
hacking skills, and when he accidentally logs into the computer put in
charge of the missile defense systems at NORAD, he inadvertently
activates the computer's simulation mode that depicts an incoming Soviet
nuclear attack to the live operators of the system. Teaming with the
disillusioned creator of the system, he eventually ends up at NORAD and
encourages the computer, which has fooled the Americans into declaring a
top DEFCON status, to engage in games of tic-tac-toe and thus teach it
about the concept of futility that applies to nuclear war as well. While
movies showing teenagers brilliantly and comically using technology were
popular in the 1980's,
WarGames struck a far more serious nerve
and wowed critics and received three Academy Award nominations
completely out of the blue, combining with strong box office success to
earn itself a lasting reputation as a movie well beyond its time. Some
of the technological concepts conveyed almost in jest in the film have
become industry norms, including firewalls and brute force password
attacks. When Badham took control of the picture, he brought along his
regular composing collaborator at the time, Arthur B. Rubinstein.
While Badham's career included work with John Williams
and Hans Zimmer, his projects with Rubenstein represented some of the
composer's most notable feature film music. Although they had just come
off of
Blue Thunder at the time, they were primarily television
artists, and Rubinstein's career is highlighted by his duo of 1983
feature scores. He was known at the time for his abilities in combining
synthetic and orchestral sounds, especially in their catering to
standard pop culture styling. In many ways,
WarGames is a display
of his wide range of talents, in part because of his extraordinary depth
of motific development but also in its highly disparate instrumental
ranges. This score is, in short, all over the place in terms of style
and tone, caught inescapably in the same dilemma that faced the film as
a whole. You can hear Rubinstein struggle to balance the contemporary
tones of the teenagers' world with the strikingly serious militaristic
angle, the whimsically lyrical Americana side, and mischievous parody
chase material, all sometimes at play in short succession. For the
teenage hacker element, the composer goes the route of electronic pop
silliness, the ultimate in early 1980's cheese that is even less
tolerable than most of the looped music for video arcades of the era.
The NORAD scenes feature extremely abrasive, orchestral rhythmic force,
highlighted by relentless layers of percussion and an abnormally large
brass section. As the protagonists contemplate nuclear annihilation on
the island scenes in the middle of the film, Rubinstein responds with
harmonica-led tones of sincerity that remind of Jerry Goldsmith's
Westerns of the 1960's. The dainty chase material, meanwhile, includes
affable woodwind rhythms that have a tad of Williams' mischief built
into their style. As if these disparate tones of the score don't cause a
bit of whiplash, Rubinstein reinforces them with a huge selection of
motifs. Broderick's hacker receives two themes, each translated into
eerie, highly synthetic song variants (performed by the composer's band,
"The Beepers") early in the score. These simplistic progressions of
three of four notes are extremely obnoxious and are barely recognizable
when they turn serious in the latter half of the score. The NORAD
computer and its creator receive a couple of often intertwined themes,
the more sensitive one for the computer a lovely piano melody that is
too seldom utilized to really appreciate.
The aforementioned harmonica theme in
WarGames
is translated into the "Edge of the World" song that is featured
prominently and has become the soundtrack's calling card for mainstream
viewers. The mischief, military, and action motifs all dutifully pop up
in their expected places, the action motif the most interesting in its
brutality in "Helicopter Pursuit & Launch Detected" and "Winner None."
Rubenstein is at the top of his came in the climactic "Winner None," the
cue's brass lines answering each other in pounding Alan Silvestri
fashion to accompany the horrifying scenarios being played out by the
computer at the climax. A few singular motifs in the score, such as the
Russian choral material in "Confidence is High" further fragment its
narrative, however, confirming
WarGames as a truly schizophrenic
work. It's not hard to appreciate the technical mastery in some of
Rubenstein's highlights, and the Americana theme for "Edge of the World"
is easily digestible, but
WarGames remains a very challenging
score to casually enjoy on album. The early synthetic tones for the lead
character and the hacking element are downright insufferable so many
years later, and the thematic divisions later are compartmentalized to a
great degree. It's almost as though Rubenstein wrote a score too complex
for what the film required, though the indecision about whether to make
it light-hearted, a split parody, or completely serious likely doomed
the music more than it did the film. On album, it took a long time for
WarGames to be treated properly. The original LP presentation
contained the highlights of the score (with dialogue contained in the
three vocal tracks), though its only official CD representation for a
long time was in a little over twenty minutes on Rubenstein's rare 2-CD
promotional set from Super Tracks in 1998. In 2008, Intrada Records
finally provided the complete score with a couple of bonus tracks that
brought the presentation's time to almost 70 minutes. Sound quality on
this 2,500-copy release is surprisingly good, though while that clarity
enhances the action material, it doesn't do much justice to the purely
synthetic portions early in the score. Some strange placements of
players in the soundscape will cause stereo oddities in a few places.
Overall,
WarGames is among Rubenstein's most respected career
works, and given its highly disparate components, it's likely best that
you preview the music in the context of the highly entertaining movie
before exploring the Intrada album blindly.
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The insert includes a list of performers and detailed information
about the score and film.