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Comments about the soundtrack for Freddy vs. Jason (Graeme Revell)

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A great score for a weak idea
• Posted by: Freddy   <Send E-Mail>
• Date: Thursday, September 25, 2003, at 3:40 a.m.
• IP Address:

I've always been a fan of graeme revell's horror scores, child's play 2 comes in mind, in lesser extent part 4. The elm street series have had some great composers in their 'run', like charles bernstein, chris young, brian may, angelo badalamenti, each one adding a new sound and style. While the friday the 13th movies always had the same composer involved, he still tried to bring in new ideas, and wasn't always blessed with an orchestra as was the case with most of the elm street series (parts 3,4,5 were synth). Now in the next millennium both series are combined in a deathmatch situation and basically instead of another sequel with the villain (in this case freddy and jason) as the indestructible lead figure you get an action showdown with a cast of victims who if they handed you a gun, every1 would kill without hesitation. So, imagine having to score such a sellout idea; Peter J. Robinson could score an original sequel to the elm street series with director wes craven turning the concept in a reality/horror movie, and yet this time there is no room for intelligent scripts or twists. I loved the theme variations robinson did and allthough he isn't as experienced with orchestral writing as revell, at least he managed to pull of a creepy and touching score. Revell on the other hand, plays it by the rules of your average teen horror flick score, you get a lot of creepy sounds, a lot of action cues (with some heavy brass) and the references to early themes of both villains. In other words, nothing new is added to the franchises. The movie/score begins great in my opinion, showing freddy's past as a child killer (allowing revell to use some 'evil' cues, almost silence of the lambs, cape fear, serial killer style) but then comes the lake scene and it becomes all too predictable. The action moments have to save us from dull dialoge and 1 dimensional characters and sfx take over from logic. In my opinion, skip this entry if you're a fan of substance, if you like action, be my guest.

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