Aside from these four new, recurring themes in
Jurassic
World: Dominion, Giacchino does throw a few other ideas at his
canvas, including the aforementioned rhythmic dissonance for the locusts
in "Hay of the Locusts" and "Cicadian Rhythms." A somewhat unique
fantasy idea occupies the middle of "A-O-Kayla," and strong closure is
afforded to "All the Jurassic World's a Rage," but neither of these
attractive moments really extends a clear musical idea from the rest of
the work. The composer clearly views his main theme from
Jurassic
World as the anchor of the franchise at this time, and he applies it
throughout
Jurassic World: Dominion with mostly brief and/or
muted success. It's re-established without its secondary phrasing at
1:40 into "It's Like Herding Parasaurolophus," a solo horn rendition
leading to a restrained, fuller statement. The theme returns at 0:39
into "Upsy-Maisie" on solo piano with those secondary phrases adding
strings. Its pinpointed applications include a brief reference at the
end of "Da Plane and Da Cycle," some light optimism at 4:30 into "Battle
Royale With Reprise," and solo cello at 0:30 into "All the Jurassic
World's a Rage." Giacchino arranges the theme like a lighter, more
sensitive version of the
Jurassic World: Fallen Kingdom end
credits performance at 1:10 into "Larry Curly and MOE," and he uses it
to help wrap "Suite, Suite Dino Revenge" at 7:42 on solo cello with the
secondary phrases intact. Other themes reprised from
Jurassic
World include the friendship/family motif at 0:19 into "Clonely You"
on piano and whimsically opening "Gigantosaurus on Your Life," the
Indominus motif in the first half of "The Wages of Biosyn" in mystery
and hinted at the end of "Gigantosaurus on Your Life," and the identity
for Owen Grady and his raptor, Blue. That last idea makes the biggest
splash of any previous identity in this score, evolving from "Owen You
Nothing" and "Chasing the Dragons" in
Jurassic World to enjoy
rambunctious performances with electric guitar in "It's Like Herding
Parasaurolophus" and playful throughout "Gotta Shut Down the Blah Blah
Blah." The composer also can't resist another reprise of his own raptor
theme from the video game in "The Hunters Become the Hunted." The
redundancy between the existing friendship/family theme and Maisie's new
theme in this score causes both to be diminished, and Giacchino would
have been better served simply expanding the use of the former.
The most interesting thematic development in
Jurassic World: Dominion comes with Giacchino's reassignment of
his main identities from
Jurassic World: Fallen Kingdom for the
Henry Wu character's vital role in this plot. Both the primary and
secondary halves of the main theme from that film are applied with a
sense of solace here. Both are teased in chord progressions only to open
"You're Making Me Feel Wu-zy," but Giacchino returns explicitly to the
prior score's celeste for the main theme at 2:24 and the secondary theme
on woodwinds after that. A hint of the predecessor's choral mystery also
follows. A later reference is saved for the theme in "The Geneticist's
Gambit/Cicadian Rhythms" for clarinet and choir, and it appropriately
develops into a new heroic identity in the middle of "Wu-ing For
Redemption." The tragedy theme from
Jurassic World: Fallen Kingdom
also makes its mark, its underlying rhythm playfully opening "The
Geneticist's Gambit" but the full religious agony for the ensemble
applied to the idea at 3:18 into "Therizinosaurus Will Be Blood/Land of
the Frost." Humorously, Giacchino's nod to Goldsmith's friendship motif
from the later
Star Trek films is another reprise from the prior
score, this time at 0:09 into "All the Jurassic World's a Rage" on
trumpet. (This motif must have some recurring importance for Giacchino,
but the usage is strangely distracting.) Less awkward are the composer's
courtesy nods to the Williams themes that started this franchise. While
all four leading ideas from
Jurassic Park return, only the
fantasy theme really has an impact in
Jurassic World: Dominion.
This famous hymn-like idea stutters without resolving at 1:26 into "A
Sattler State of Affairs," still abbreviated after shifting to a tender
piano rendition at 2:14. Fragments appear at 3:05 into "The Wages of
Biosyn" in fragments and more attractively at the end of "A Dimetrodon a
Dozen." It enjoys a nice, condensed moment of pause at 0:41 into
"Gigantosaurus on Your Life" before another fragment on piano at 2:54
into "Battle Royale With Reprise." Williams' introductory sequence for
the theme is explored at the start of "Larry Curly and MOE" before
morphing into a new idea, and it closes out "Suite, Suite Dino Revenge"
with a quiet flourish and solo harp. As the overarching identity of the
whole concept, one can't help but wonder why Giacchino seems set on
limiting his use of this idea to mostly its piano applications. There
was significant potential for the theme to be adapted even more
obviously in his scores.
The other dominant theme from
Jurassic Park,
that of adventure, is nearly absent after opening the prior score's end
credits suite brilliantly. It is heard here for the Ian Malcolm
character at 0:41 into "A Dimetrodon a Dozen" in a suspenseful, partial
phrase and again in a heroic fragment on brass at 2:25 into "Ladder and
Subtract/..." Williams' ascending four-note mystery motif is heard at
1:43 into "A Sattler State of Affairs" on solo horn, followed by an
extended Williams reprise directly thereafter. The original
carnivore/raptor motif from that score also enjoys a moment at 1:06 into
"Gigantosaurus on Your Life," at which point Giacchino even tosses in
Williams' related woodwind blurts to coincide. These references to the
classic score that anchors this franchise's music ultimately aren't
prominent enough to define
Jurassic World: Dominion as a
conclusive summary. This failure comes as a surprise given the
combination of characters thrown into this story; once again, an
opportunity for a fantastic mash-up of thematic favorites is lost in a
sea of otherwise mundane cues. So much of
Jurassic World:
Dominion is generically rhythmic, even its heightened action
material, that it really doesn't fit comfortably with its sibling
scores. Suspense passages are often mundane and do too little to smartly
exercise melodic constructs in conflict. The shift to electronic
snazziness for chasing scenes is not a deal-breaker, but it seems
beneath this franchise. The album situation for this score does not do
it many favors, as the digital download option of 107 minutes contains
far too much filler, some of which at high volume, for any semblance of
a narrative structure. But a shorter CD option doesn't include some of
the more vibrant action and Wu material or the finale. Fortunately, a
high-resolution option is available for download, and it sounds fabulous
compared to typical Giacchino recordings. It's unfortunate such an
option was not made available for
Jurassic World: Fallen Kingdom,
which maintains the most massive of scope of any of these scores. The
closing suite alone from that preceding score is vastly superior to
anything in
Jurassic World: Dominion, and this later entry in
some ways serves mostly to expose just how impressively the memorable
themes and resounding narrative of
Jurassic World: Fallen Kingdom
stand in retrospect. Giacchino earns his pay with
Jurassic World:
Dominion, and the score basically works and offers a few highlights,
but it's a challenge not to get the feeling that it's a disappointing
step backwards in quality. A better send-off was required for
this franchise's music.
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