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Space Jam
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Composed, Co-Orchestrated, and Produced by:
Conducted by:
Artie Kane
Co-Orchestrated by:
Brad Dechter Jeff Atmajian
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LABEL & RELEASE DATE
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Atlantic Records
(January 28th, 1997)
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ALBUM AVAILABILITY
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Regular U.S. release.
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AWARDS
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None.
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ALSO SEE
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Buy it... for an intelligent, albeit wacky combination of Carl
Stalling orchestral madness and James Newton Howard's own rock and
fantasy sensibilities.
Avoid it... if you expect that combination of genres to function
well enough in the absence of a truly coherent thematic narrative, which
exists but struggles until the final third of the score.
BUY IT
 | | Howard |
Space Jam: (James Newton Howard) An ambitious
venture tackling blended filming techniques and the sport of basketball,
Space Jam became a box office sensation and cult favorite despite
earning relatively poor reviews across the board upon its debut. Its
premise was so outrageously ridiculous that many actors turned down
roles for its live-action half, those characters shot entirely on a
green screen set and merged with traditional two-dimensional animation
with improved rendering techniques courtesy of advancing computer power.
The combination of hand-drawn Looney Tunes characters and American
professional basketball stars in their natural form required countless
months of meticulous work, and the entire affair was timed to match the
first, short-lived retirement of superstar Michael Jordan as himself.
After alien animated characters steal the talents of other basketball
stars, Jordan (along with actor Bill Murray as himself, most oddly) is
recruited to help the Looney Tunes characters defeat the aliens in a
winner-take-all basketball game of galactic importance. It's insanely
silly and nonsensical, but it was long considered the most popular movie
about professional basketball to ever hit the screens. The song
soundtrack for the film was a massive, chart-topping success as well,
but few people recall that the involvement of Ivan Reitman as the
project's producer also brought composer James Newton Howard along as
well. The score for Space Jam is an extremely varied exposition
of parody, pilfering the Carl Stalling model of Looney Tunes music with
zeal while also playing towards a variety of other genres and famous
melodies in between the pure zaniness of the expected cartoon sound.
There are dashes of rock and fantasy as required for the basketball and
outer space elements, but don't expect an excess of outright action
outside of the frantic comedy type, "Alien Transformation" highlighting
the faux-serious material with electric guitars. It's the type of score
heavily laden with a xylophone in the scenes of haphazard, haywire
activity.
The sideshow parody moments of Space Jam include
insertions for Western attitude, lounge romance for saxophone, and
French swooning on accordion. Interestingly, Howard doesn't memorably
access the classic Looney Tunes themes aside from a token, light moment
at the start of "The Monstars." The instrumental flair of the music is
where Howard earns his pay, the orchestra and its blurting brass in
particular lending humor alongside the splashes of rock and occasional
fantasy choir. In part due to the songs but also by the composer's own
volition, the score's thematic narrative struggles to survive, the major
themes backloaded in the story. There are major recurring ideas, though,
along with several character theme variations, as in "General Bugs,"
that are a bit more forgettable. Even the primary recurring ideas are
rather generic, though they do represent Howard's style pretty
faithfully when allowed to flourish tonally for brief moments of
concentration. The main theme of the score is one of redemption for all
the protagonists, an ascending identity previewed on horns and strings
at 0:08 into "Main Titles." This idea teases near the start of "Secret
Stuff" and becomes suspenseful at the outset of "The Second Half" before
shifting to a brief fanfare mode near that cue's end. It offers a few
nice interludes during "Crush 'em" and is whimsical in the build-up to
the climax in "The Winning Shot," where it celebrates with triumph. The
main theme is pretty in the latter portions of "Gimme the Ball" and
finally flourishes in the second half of "Michael Jordan Returns," the
full ensemble drama at 0:48 reminding of Dave. Joining this theme
for the protagonists is one of adventure and victory, reprising the
swashbuckling spirit of Waterworld in quick outbursts as the
Looney Tunes team achieves its win. This idea tries unsuccessfully to
get started in "Spit Shine" and shows more life in the middle of "Secret
Stuff" before emerging fully at 1:12 on brass. It stutters into the rock
realm early in "Crush 'em" and factors briefly at 0:28 into "You the
Duck" but then truly earns its heroic mode. With gusto, this theme exits
with flair at 1:00 into "Not Good at Cheatin.'"
A secondary set of mystically-oriented motifs in the
score for Space Jam includes light choir and three-note phrases
of wonder in "Hole in One" and "Michael Jordan Returns" that also lends
mystery to "You Get Me" and "Gimme the Ball." This material eventually
blends with a six-note phrase for the lead villain in later cues, as
best heard in "You Get Me." Meanwhile, the evil aliens that steal the
talents of Earthly basketball stars to form the "Monstars" team receive
what definitely becomes the score's the most memorable theme because of
its ripping guitars and stomping opening notes of descent. Very slightly
foreshadowed late in "Moron Mountain," this identity explodes at 1:21
into "Alien Transformation" and near the start of "The Monstars" and
opens "The Ultimate Game" in its most flamboyant rock rendition; it
functions better alongside the orchestra in this cue. It's boiled down
to faux-sinister tones in "Monstars Locker Room" but disappears as that
team of villains is defeated in the second half of the game. In an
ancillary position, there is an antics motif that Howard applies to the
villains' amusement park, Moron Mountain, and other scenes of wacky,
constantly shifting movement. After informing the upbeat march in "Moron
Mountain," this material's fragments are translated into an action burst
during "Back to Earth" and eventually inverted in the pompous latter
half of "Michael in Tuneland" and early in "The Tunes Practice" to
represent equivalent insanity by the more familiar characters. The
composer also adapts the Diane Warren melody of the song "I Turn to You"
for the film, allowing its sensitivity to guide the latter half of
"Charles" and opening of "Not Good at Cheatin.'" Altogether, these
themes are basically sufficient, but they are each interrupted by the
wild shifts in direction demanded by the cartoonish action. The score
and the songs really don't meld all that well outside of the picture,
and the score itself is proficient but not memorable. Howard proves his
chops in emulating the best techniques of Stalling, and his talents in
the rock realm serve to lace the cartoon mode with some amusingly brash
personality. But, in the end, Space Jam is one of those scores
that is intriguing to appreciate a few times but never revisit.
*** @Amazon.com: CD or
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| Bias Check: |
For James Newton Howard reviews at Filmtracks, the average editorial rating is 3.26
(in 81 reviews) and the average viewer rating is 3.25
(in 89,297 votes). The maximum rating is 5 stars.
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Total Time: 45:42
1. Main Titles (0:36)
2. Moron Mountain (1:30)
3. Back to Earth (0:37)
4. We Seek Bugs Bunny (2:06)
5. Charles* (1:33)
6. Tuneland Meeting (1:27)
7. General Bugs (1:23)
8. Alien Transformation (1:39)
9. Hole in One (0:39)
10. Michael in Tuneland (2:18)
11. Spit Shine (0:54)
12. The Monstars (2:06)
13. The Tunes Practice (2:25)
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14. Stealing the Shorts (4:18)
15. The Ultimate Game (3:58)
16. Monstars Locker Room (1:06)
17. Secret Stuff (1:27)
18. The Second Half (2:21)
19. You Get Me (1:18)
20. Crush 'Em (4:13)
21. You the Duck (1:24)
22. The Winning Shot (1:13)
23. Gimme the Ball (2:25)
24. Not Good at Cheatin'* (1:25)
25. Michael Jordan Returns (1:18)
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* includes interpolations of "I Turn to You" by Diane Warren
The insert includes no extra information about the score or film.
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