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The Warthog Run through the Halo scores #2 - Halo: Combat Evolved (2001)

The Warthog Run through the Halo scores #2 - Halo: Combat Evolved (2001)
JBlough
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Wednesday, July 9, 2025 (3:58 a.m.) 

One of the most well-known score themes of the 21st century came to its composer while he was in the car.

Marty O’Donnell - USC trained, former prog rocker, established writer of advertising and game music - had scored several earlier games for the studio Bungie, most with his colleague Michael Salvatori. But for the studio’s new in-progress project, a combat game set on a mysterious alien world, he was tasked with writing something that “should give a feeling of importance, weight, and sense of the ancient to the visuals,” which was giving the composer “fear and trepidation.” And he had a weekend to come up with music for an upcoming presentation. Somehow he hummed the tune, a kind of Gregorian-style chant taking some inspiration from (of all things) Yesterday by the Beatles that evolved into a percussive action piece, in a car ride to his studio and later recruited several other commercial music composing buddies to provide monk-like singing. “We really didn’t have any time to second-guess.”

The theme would debut as part of the trailer shown at the 1999 Macworld Conference & Expo.
https://www.youtube.com/watch?v=6eZ2yvWl9nQ

Fascinatingly, nearly every aspect of that trailer would be jettisoned over the next two years as the game evolved from an open world concept into a first-person shooter, yet O’Donnell’s music would remain. Furthermore, Bungie was dealing with significant financial pressures, and Microsoft stepped in with an acquisition in June 2000; this was fortuitous not just for a software company that needed a tentpole game for the XBox console set to launch in 2001 but also for Marty O’Donnell who had switched from being a contractor to Bungie’s audio director less than two weeks before the acquisition.

The choral element and the main theme in both its spiritual and action-packed variants were retained, but the full composition done by both O’Donnell and Salvatori went in vastly different directions, spanning influences across prog rock, 70s and 80s synth pop, the more electronic scores of James Horner and Joe Hisaishi, drums at the intersection of tribal and martial, Arabic chant, and a dash of classical music. O’Donnell would later call it “Samuel Barber meets Giorgio Moroder.” While musicians were hired to play for the aforementioned Macworld trailer and a few live instruments were recorded for subsequent tracks, nearly the entire score was done on keyboards, synths, samplers, and MIDI devices. To the credit of both composers, they were able to coordinate all these elements in a way that makes sense; the score generally avoids feeling scattershot despite its myriad influences. Moreover, the music was undeniably effective in context, lending a sense of mythic grandeur and tech-savvy coolness to the combat and the environments.

There was a mad rush to complete the game, to the point that its 33 cutscenes weren’t available to score until three days before the game was due (day two was September 11th, 2001); O’Donnell later characterized July, August, and September as “one long hellish blur.” And no one really knew if it would be a success or not; the game’s showcase at the 2001 E3 gaming conference was a near-disaster, and O’Donnell for his part figured he’d just move back to Chicago when things were done. But while Halo wasn’t a runaway success from the get-go when it went on sale in November 2001, within five months it had sold one million units and established the Xbox as a viable gaming platform that could compete with Sony’s and Nintendo’s. That success didn’t immediately lead to a soundtrack album though; Bungie had put out some albums for its earlier games, but Microsoft was suspicious of the commercial potential for a game score CD.

It was only thanks to Nile Rodgers that this eventually changed in summer 2002; the musician, songwriter, and record producer (and avid gamer) had started a new game music label Sumthing Else Musicworks a few years ago and was looking for new material to release. The 65 minutes that made the album does lose some of its power when heard standalone, particularly the suspense material which has a cheap TV-movie-of-the-week feel to it. And heard today it does feel like an unrefined pass at concepts that O’Donnell and Salvatori would later get the budget to arrange in more impressive forms. But at the same time there’s a kind of dreaminess to some of the synth-heavy passages that didn’t persist to the same Moroder-esque level going forward, plus there are a few one-offs that weren’t revisited later in the franchise (namely a swamp evocation that suggests someone may have had Trevor Jones’ similar music for The Dark Crystal on the mind). The whole thing is a little raw at times, but it’s indisputable that O’Donnell and Salvatori generally nailed the concept from the get-go.

Score in game context: ****
Original score recording on album: *** - https://open.spotify.com/album/4eOwVM6B9yJCwk030GGYRI
Overall rating: ***½

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Following the end of Bungie’s tenure with the franchise, Microsoft’s in-house studio delivered a “remastered” anniversary version of the game a decade after its original release and commissioned Pyramind Studios to provide new arrangements of the original tunes (O’Donnell, Salvatori, and Bungie were off trying to make a competing game). Pyramind COO Paul Lipson and three other composers had to transcribe everything since MIDI recordings of the original game’s music didn’t exist. Despite the services of a symphony orchestra and a vocal ensemble (instead of the overdubbed voices O’Donnell and his buddies provided ten years earlier), the whole thing - branded a “remix” but essentially a re-recording of the original score - certainly sounds more robust in context but also has a weird lifelessness to it when heard on its own. Lipson & co. basically got the sound mix up to Halo 3 standards but didn’t bring much new to the table. They probably weren’t asked to, so it seems unfair to punish the team for doing their job, but nonetheless the album can’t help but feel unnecessary - not bad in any way, just overly familiar. Years later O’Donnell commented on how they had recorded elements different than how he wrote them, with the string part broken out into different sections of the ensemble instead of having the same players do the whole rhythm, which in his mind robbed the action variant of the main theme of its “aggressiveness and confusion.”

2011 anniversary re-recording on album: **½ - https://open.spotify.com/album/0rfm9799u3MynzweWN140v

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Next time: “For a brick, he flew pretty good!”



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Re: The Warthog Run through the Halo scores #2 - Halo: Combat Evolved (2001)
Jonesy2
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Wednesday, July 9, 2025 (7:43 a.m.) 

I should have responded to your initial post on this, but HELL YEAH to this series! I was obsessed with this series in high school, and still maintain an enjoyment through the Master Chief Collection. The music remains a perennial favorite for me to this day! (Setting aside Marty's political remarks and activities xp ) Suuuuper stoked for you to reach my absolute faves, ODST and Reach!

I agree with everything you say here, though I'd probably let nostalgia guide my rating this a four stars on album as well. Occasional dull passages are more than offset by the rocking and atmosphere you mentioned. 'A Walk in the Woods' probably encapsulates the vibe I appreciate best, with its mystical build and propulsive energy. Some of the suspense material definitely has that distinctive turn-of-the-century keyboard sounds, and those usually get skipped when I relisten.

The anniversary album is an interesting beast, as it adds a *lot* of ambient music that turns a fairly crisp runtime into a slog (along with some questionable track ordering choices). Glad it exists, and it has some interesting reinterpretations, but it's definitely a companion and not an equal. Interesting case study on how even a loyal 'remix' as such can come across so differently despite the stated intent.

I'm so stoked for this rundown, can't wait to hear your thoughts to come!!



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Re: The Warthog Run through the Halo scores #2 - Halo: Combat Evolved (2001)
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Wednesday, July 9, 2025 (10:36 a.m.) 

> I should have responded to your initial post on this, but HELL YEAH to this series! I was obsessed with this series in high school, and still maintain an enjoyment through the Master Chief Collection. The music remains a perennial favorite for me to this day! (Setting aside Marty's political remarks and activities xp )

Yes, though it is funny to go back and read his thoughts on Trump circa 2016/17.

> Suuuuper stoked for you to reach my absolute faves, ODST and Reach!

One of those I’ve done a BIIIG pivot on. The other I was more mixed on this go-round. Coming to a message board near you next week!

> 'A Walk in the Woods' probably encapsulates the vibe I appreciate best, with its mystical build and propulsive energy.

Its first appearance in context was something I finally noticed when I replayed the campaign earlier this year. Mystical is an appropriate word choice. You can tell they’re big fans of Tangerine Dream with parts of this score like this one.

Apparently it’s largely a Salvatori creation, going off of Halopedia.

I also do lol at their names for future variations on the tune (Another Walk, Walking Away).

> The anniversary album is an interesting beast, as it adds a *lot* of ambient music that turns a fairly crisp runtime into a slog

Interestingly I may have never played the game with its original score recording. My sole exposure to the first campaign is via the MCC set, and unlike the MCC Halo 2 where toggling to the old visuals also toggles you to the old audio mix I got the impression you were stuck with the new audio mix regardless.

> along with some questionable track ordering choices

I will have “I would like to speak to the manager” complaints of that nature on Friday. Even Brian Tyler would shake his head at some of this stuff.



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Re: The Warthog Run through the Halo scores #2 - Halo: Combat Evolved (2001)
Jonesy2
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Wednesday, July 9, 2025 (10:52 a.m.) 

> One of those I’ve done a BIIIG pivot on. The other I was more mixed on
> this go-round. Coming to a message board near you next week!

Ooohh, that could go either way for either, so consider me intrigued!

> Interestingly I may have never played the game with its original score
> recording. My sole exposure to the first campaign is via the MCC set, and
> unlike the MCC Halo 2 where toggling to the old visuals also
> toggles you to the old audio mix I got the impression you were stuck with
> the new audio mix regardless.

It's been a while since I last played HCE Anniversary, but I *think* I remember the score switching on that one as well. Speaks well to the loyalty of the rerecording that it didn't stick out like a sore thumb when changing, I guess! (Also, I spent so much time toggling between the visuals, that comparison was so much fun)



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Re: The Warthog Run through the Halo scores #2 - Halo: Combat Evolved (2001)
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Thursday, July 10, 2025 (7:09 a.m.) 

> 'A Walk in the Woods' probably encapsulates the vibe I appreciate best, with its mystical build and propulsive energy.

I second that. Make sure you have missing track 'The Lost Muse' added to your collection then, since it's very much an extension of that type of sound.



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Re: The Warthog Run through the Halo scores #2 - Halo: Combat Evolved (2001)
Pigbane
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Thursday, July 10, 2025 (7:06 a.m.) 

Great review, agree with most everything in it to the point I don't think I can add too much. Really liked how faithful O'Donnell and Salvatori are to many of the themes established here in later scores, especially 2 and 3, especially "Under Cover Of Night" which becomes arguably one of the main themes of Halo 3. This is a "greater than the sum of it's parts" sort of score for me. So I guess I'll add a bunch of interesting tidbits: if you're a fan of this score, make sure you have the missing track "The Lost Song" or "The Lost Muse" added onto your release: it was accidentally left off the original album for some reason, which is a shame because it continues some of that beautiful ambient alien wonder that extends from "A Walk In The Woods" and "Under Cover Of Night" that many people find enticing about this score, myself included, and which unfortunately gets dialed out as the series progresses to more militaristic fanfare and more straight-laced fantasy fare.

https://www.youtube.com/watch?v=awjiVkHOKtM&ab_channel=AUELRTEX

O'Donnell also released a bunch of demos and sketches for this first game which are... interesting for a listen or two, especially in how much the sound and tone shifted, but personally not much more than that. I'm really glad O'Donnell and Salvotori moved away from this direction, these demos felt a lot closer to game music you'd expect from the 90s/early 2000s (like Bungie's previous Marathon titles). Here's an example below.

https://www.youtube.com/watch?v=a3bhHDGk4qA&ab_channel=AwesomeHaloMusic%5BUncookedMoa%5D

Looking forward to your takes on 2 and 3, even if I have a feeling what you're gonna say.


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Re: The Warthog Run through the Halo scores #2 - Halo: Combat Evolved (2001)
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Thursday, July 10, 2025 (9:00 a.m.) 

> So I guess I'll add a bunch of interesting tidbits: if you're a fan of this score, make sure you have the missing track 'The Lost Song' or 'The Lost Muse' added onto your release: it was accidentally left off the original album for some reason, which is a shame because i continues some of that beautiful ambient alien wonder that extends from 'A Walk In The Woods' and 'Under Cover Of Night' that many people find enticing about this score, myself included, and which unfortunately gets dialed out as the series progresses to more militaristic fanfare and more straight-laced fantasy fare.

Thanks for sharing! Hadn’t heard that one before. Seems halfway between the tracks you mentioned and some of the urban / subterranean nature of ODST.



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Great Analysis! What happened to #1?
orion_mk3
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Friday, July 11, 2025 (10:15 a.m.) 

Fantastic analysis, I look forward to reading the whole thing as this series' music is sublime and frustrating in equal measure.

Why did the run start with #2, though? Was there a #1 that I missed?



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Re: Great Analysis! What happened to #1?
JBlough
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Friday, July 11, 2025 (1:57 p.m.) 

> Fantastic analysis, I look forward to reading the whole thing as this series' music is sublime and frustrating in equal measure.

Thanks! And yes, it is, especially as we get to later entries.

> Why did the run start with #2, though? Was there a #1 that I missed?

Yeah, I kicked things off on Monday with a less transparent title.

https://www.filmtracks.com/scoreboard/forum.cgi?read=142367

The weird “post #2 for score #1” structure will get easier once we get past the initial trilogy of numbered games.



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