If you recall Revell's mainstream action scores of the late 1990's
(such as
The Negotiator and
The Seige), you'll note that these scores
often served their films well, but offer less than desirable substance on album. In
the case of
Collateral Damage, Revell accomplishes neither, producing a
catastrophic disappointment that many had deemed to be among the least effective
scores of 2002. The score barely meets the basic expectations of stock action music,
and it is reduced to a drab and uneventful series of electronic pulses and looped
rhythms that do little to capture any range of emotion. Despite the extra time
gained due to the delay in the film's release, as well as the full orchestral
ensemble hired for the film, Revell's music lacks any engaging personality, thematic
identity, harmonic sensitivity, or stimulating fight cues. Instead, two performers
on synthesizers (Revell included) are preferred over the orchestral players and
produce run of the mill rhythmic underscore that could serve nearly any lower budget
film. Most Media Ventures amateurs could write more interesting material than this.
The lack of a strong theme is not surprising; both Revell and director Andrew Davis
(
The Fugitive) had been known to reach that end before, but that tactic
doesn't help a lead actor who was not only an icon but required a thematic identity
to help compensate for his relatively poor acting skills in this context. More
surprising is the extremely underperforming (or downright missing) element of
action. Even during scenes of hand to hand combat and village massacres, the music
continues its droning, looped rhythms that brood deep in the bass region without
regard to synchronization points. The tone of the film is so badly misjudged by
Revell that the "End Game" cue only cranks up the intensity of this material rather
than develop it into any substantial transcendent climax. Even the opening scene of
the film, featuring the horrific terrorist bombing, is scored with only mundane
contemporary background material, with no foreshadowing of emotion or malice
entering the equation. The scenes of remembrance are approached with such cold,
heartless unenthusiasm that it could make one believe that that main character cares
about his deceased family to the same degree that he cares about his pet rock.
When heard on album, the weaknesses of the score are witnessed in
plain sight. The opening "Century City Bombing" lacks any hook to get the listener
interested, the subsequent melancholy cues of emotion are badly underdeveloped, and
the last two cues, "End Game" and "It's Over," give you absolutely no indication
that there is any sense of satisfaction achieved in the film, nor a clear resolution
in a technical sense. It's an album that maintains a consistent, ambiguous set of
rhythms, messes around with variants of those throughout, usually at minimal
volumes, and simply quits without warning after 35 minutes. The samples inserted
into the rhythms suffer from an absence of creativity, with a handful of exotic
drums and distorted vocals presented to authenticate the location of Columbia. These
elements are best heard in "Journey Up-River," which stands as a highlight of the
album even though it is barely audible in parts and the manipulation of ethnic
vocals sounds more appropriate for the Middle East than South America. The seemingly
tap-danced sound effects heard in this cue are both distracting and mysteriously out
of place as well. As a listening experience, the album is adequate in that it is at
least consistent. It avoids the lowest rating because it is only dull rather than
obnoxious. The duration of the album sustains a morbidly depressing mood and sticks
with it, and without an abundance of dissonance employed by the composer during the
formulation of the score, there is nothing particularly unlistenable on the product.
After fifteen minutes of having been lulled into its boredom-inducing state, you
have wonder what the heck happened to the reported 13 French horn players, as well
as the rest of the mammoth brass section. Did they play for only two minutes on this
composition? Ultimately, questions about Revell's direction over the early 2000's
were warranted, after several substandard scores coming from his highly-anticipated
projects. Even if you set aside
Tomb Raider as an example of disastrous
assignment handling and exonerate him of the ills of that score, there had still
been a level of drab and uninteresting production from the composer in that era that
may have permanently stunted his chances at achieving a higher industry status.
Collateral Damage is a clear example of a score that could have (and needed
to be) a whole lot more dynamic and intense.
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