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Dungeons and Dragons (Justin Caine Burnett) (2000)
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Composed by:
Justin Caine Burnett

Conducted by:
Ashley Arbuckle
Adam Stern

Orchestrated by:
Jack Smalley

Produced by:
Mal Luker

Performed by:
The Western Australian Philharmonic Orchestra

The Northwest Sinfonia
Audio Samples   ▼
Total Time: 76:47
• 1. Opening to Profion's Dungeon (5:37)
• 2. Council of Mages (3:19)
• 3. Breaking Into the Magic School (3:07)
• 4. On the Run (2:07)
• 5. Damodar's Curse (2:19)
• 6. Antius City (2:39)
• 7. The Maze (5:31)
• 8. Thieve's Fight (2:46)
• 9. Capture by Norda (5:25)
• 10. Death of Snails (9:35)
• 11. Dungeon of the Rod (6:30)
• 12. Battle on the Rooftop (9:07)
• 13. Fighting Profion (5:59)
• 14. Resurrection and End Titles (8:55)
• 15. Bonus Track: This is Not a Game - Performed by Buck 250 (3:42)

Album Cover Art
New Line Records
(January 16th, 2001)
Regular U.S. release, however the release date differed depending on your domestic location. The album was available in some parts of America in early December, 2000.
The insert includes no extra information about the score or film.
Filmtracks Traffic Rank: #1,061
Written 1/28/01, Revised 10/4/08
Buy it... if your appreciation of the swords and sorcery genre of soundtracks extends to even the most predictably workmanlike entries, for Dungeons and Dragons basically functions in its purpose.

Avoid it... if you expect any sense of style or variance in emotion that would have helped this score avoid becoming tedious after half an hour of perpetual, linear bombast.

Dungeons and Dragons: (Justin Caine Burnett) As the genre of swords and sorcery was taking Hollywood by storm in the early 1980's, the "Dungeons and Dragons" first-person video game was gaining a loyal following on the small screen. Because of the coinciding flurry of similar ideas being offered in movie form during this time, there was always talk about translating the game into a film, but despite the endeavors of creator E. Gary Gygax, one did not come until the year 2000. The concept of seeing Dungeons and Dragons as a movie doesn't really make much sense, however, given that the entire purpose of its existence is to be a first-person game, and the film not surprisingly received a hearty round of boos upon its release. Poorly developed characters and a script that saves the only true wonder until the final twenty minutes are significant detriments. The music for Dungeons and Dragons, by comparison, exceeded expectations. Young composer Justin Caine Burnett had been an assistant for Hans Zimmer at Media Ventures for several years before using this project to launch his own career. Unfortunately, that career, in the following decade, never lived up to any interest that this initial major solo venture stirred. Due to a restrictive budget (no surprise there, either), Burnett was sent to Australia to record 105 minutes of music for Dungeons and Dragons, though a hectic post-production schedule of special effects additions near the end of the film caused the composer to write and record another 25 minutes of material later in Seattle. Director Courtney Solomon made it clear that instead of hearing Burnett emulate the sound of Zimmer's usual blockbuster style at the time, the more traditional format of John Williams' music was desired. It was perhaps at this point that Burnett's task was made impossible, though he certainly tried his best to follow the leitmotif construct and maintain a healthy amount of orchestra complexity despite the problems of working with a smaller and less accomplished performing group. The end result of the score for Dungeons and Dragons is music that is both functional and impressive for a major debut, but it offers little to remember or define itself after its concluding moments.

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