The aforementioned counterpoint lines engaging before the
main theme's melody in
RoboCop 3 become a highlight starting with
wild flutes at 0:22 into "Robo Torches Rehabs/It's Not a Robo Knock/Robo
Visits McDaggit," the same technique utilized at 1:38 into "Van Chase
II." The composer diminishes the theme to tenderness on solo oboe at
0:47 into "Cops Help Rebels/Robo vs. Otomo" and allows it solemn
nobility sans militaristic rhythms at 2:33 in that cue, shifting it
again against the breathy Japanese synthetics at 4:07. Inspired by a cue
from the first score, Poledouris offers the main theme at 0:24 into
"Finding the Flight Pack" with more deliberate anticipation, moving into
a slow tempo fantasy mode for the idea at 0:07 into "Robo Flies/Rehabs
Chase Marie." The militaristic version reemerges at 0:36 with the
anticipatory flute counterpoint, and the composer allows the theme a
heavy dose of victorious finality at 2:57 into "Sayonara McDaggit." In
the "End Credits" suite, the theme does its obligatory duty at 0:28 and
7:14. For some listeners, the true motific identity of RoboCop's
righteous, ass-kicking tendencies is embodied by the main theme's
secondary sequence that sometimes serves as its introduction. This
pulsating series of three-note phrases with striking ensemble volume
explodes with pounding force at the start of "Flame Job/Nikko
Remembers/Kanemitsu Building" and returns with cymbal-crashing heroics
at 2:34 into "Death of Lewis." Its use at 0:40 into "Robo Torches
Rehabs/It's Not a Robo Knock/Robo Visits McDaggit" leads to a more
determined performance with less volume at 2:11. Multiple performances
of this idea occupy "Van Chase II" starting at 0:28, and Poledouris
opens "Sayonara McDaggit" with this motif joined by flailing woodwinds.
The "End Credits" suite offers this motif twice, at 0:45 and 4:40. The
composer's somber theme for Murphy's former life, known as the "home"
theme, returns as well, its soft woodwind and synthesizer alternation
between two notes serving wider duties at 1:14 into "Delta City/Media
Break/Nikko," 1:12 into "Flame Job/Nikko Remembers/Kanemitsu Building,"
and 0:53 into "Robo Recalls/Murphy, Is It You?," where secondary
phrasing struggles to assert itself. As the theme comes to also
represent the young girl in this story, Poledouris applies the "home"
theme at the start of "Nikko at Station/Otomo Meets Resistance" for
about half a minute and in its fullest renditions in "Nikko and Robo"
and at 3:18 into "End Credits."
A few other, lesser motifs carry over from
RoboCop to this sequel score for Poledouris, including the "soul"
motif first hinted on flute in "RoboCop in Pursuit/RoboCop Saves Lewis"
and provided several massive performances in the last minute of "RoboCop
in Pursuit/RoboCop Saves Lewis." The theme for the original villain of
the franchise, Boddicker, is reprised in the middle of "Death of Lewis"
to establish parallels with the new goon, and this cue is also joined by
a return of the suspenseful nightmare material from the first score as
well. An ascending woodwind fantasy motif is re-developed, too, at the
start and end of "Death of Lewis," at 3:05 with larger scope in "Robo
Torches Rehabs/It's Not a Robo Knock/Robo Visits McDaggit," at 0:29 into
"Sayonara McDaggit," and at 0:16, 5:08, and the conclusion of "End
Credits." The new themes by Poledouris for
RoboCop 3 are a mixed
bag in their continuity of application within the narrative, but they
serve their purpose well enough in each case. The major new identity
represents the civilian resistance force in the story, a noble and
militaristic theme with tortured secondary phrasing. It receives a
pleasant debut at 1:44 into "Main Title/The Resistance/The Searchlight"
and returns in the middle of "Getaway" in slight shades. It's often
pinpointed thereafter, as at 1:28 into "Police Alert/Robo
Pack/Response/Armory Escape," at 0:39 into "Refuge" on far softer
strings, and late in "Van Chase II." The idea receives full treatment at
0:49 into "Rehab Raid," a cue that remains perfect music for this
concept: brutally dark and propulsive with ripping snare and frequent
metallic percussion, the sinewy progressions recalling the composer's
Conan the Barbarian. The resistance theme takes a more stoic and
heroic stance at 0:13 into "Good Cops Revolt" on trumpets and horns, and
fragments open "Cops Help Rebels/Robo vs. Otomo." A slower tempo awaits
the theme at 1:00 into "Robo Flies/Rehabs Chase Marie," but the idea is
largely supplanted by RoboCop's material at the end of the score, the
theme only supplied at 1:47 into "End Credits." The other new
protagonist material in
RoboCop 3 belongs to the girl, Nikko, but
Poledouris often applies his "home" theme to her interactions with
Murphy. Otherwise, the rambling synthetics of this music joins with
Goldsmith lyricism and a hint of techno savvy early in "Delta City," at
0:24 into "Police Alert/Robo Pack/Response/Armory Escape," throughout
"Tracking Beacon," and most clearly in "Nikko to O.C.P.," where its
nicely rendered, light synthetics are both techy and charming.
The thematic identities by Poledouris for the villains
in
RoboCop 3 are sufficient but often confusing, as the motifs
often cross-populate when the Japanese and American corporate baddies
operate in unison. There are separate ideas for the Japanese corporation
and its "Otomo" ninjas, as well as a more general theme for the new
American villains, the "Rehabs." The Japanese flavor is decent but not
frequent or exciting, introduced in "Kanemitsu Building" and a
synthetically dominant, more ominous version in "Otomo/Otomo Exits." It
consolidates at the end of "Otomo Meets Resistance" and adopts an even
more menacing electronic posture in "Robo vs. Otomo" and at 0:57 into
"Sayonara McDaggit" with extra timpani bravado and later percussive
chaos. It dies off at the start of "End Credits" but repeats its
"Sayonara McDaggit" performance at 5:35 into "End Credits." Meanwhile,
the Rehabs theme builds momentum and development as the group becomes
more prominent. Teased early in "Delta City" and "Main Title" with
driving force, the idea begins its stomping routine at 1:01 into "Bertha
to Base" and continues in the second half of "It's Not a Robo Knock/Robo
Visits McDaggit." It's teased at 0:23 into "Van Chase II," returns in
the middle of "Rehab Raid," and is twisted into a stately, positive
march in "Johnny Rehab Commercial." The Rehabs theme interjects late
"Nikko to O.C.P.," erupts with electronic guitar wildness at 3:16 into
"Robo vs. Otomo" (a truly bizarre but unique technique), enjoys a last
hurrah at 1:20 into "Rehabs Chase Marie," and is teased around the
Japanese material late in "End Credits." The only other new motif of
interest in
RoboCop 3 is a chasing idea that is cyclical on brass
and percussion with vaguely exotic winds, dominating the "Van Chase I"
cue and reprised at 1:00 into "End Credits." These various melodic
elements form a fairly robust narrative even if the attributions on the
new themes aren't always crystal clear. More importantly, this is a
RoboCop score at heart and supplies a dutiful attitude to the
story. It's a superior evolution to the original, with even the prior
headline news source motif returning in better sound. The typical
30-minute album from Varèse Sarabande in 1993 was replaced in
2016 by a "Deluxe" edition from the label with an attractive 70-minute
presentation and fantastic sound quality. The latter album, re-issued in
2024, does great justice to the electronic choral tones as in "Death of
Lewis" and the throat-singing effects later in the score. Ultimately,
this music represents a muscular blend of Poledouris' and Goldsmith's
mannerisms of the era, the most mature RoboCop score in existence. The
only highlight of Pedro Bromfman's music for the 2014 remake was one
brief reference back to Poledouris' popular theme.
**** @Amazon.com: CD or
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