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The Warthog Run through the Halo scores #13 - Halo Infinite (2021)

JBlough
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The Warthog Run through the Halo scores #13 - Halo Infinite (2021)   Monday, August 4, 2025 (5:08 a.m.) 

Last time - Halo Wars 2 - https://www.filmtracks.com/scoreboard/forum.cgi?read=142995

This time - “I'm worthless. You should leave me here with the rest of the garbage.”

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Microsoft and 343 Studios finally got the message after the mixed reception to Halo 5: Guardians and advertised that the next entry in the franchise would shift away from the annoying Forerunner enemies and alternate playable characters and return to its roots of the Master Chief fighting Elites, Grunts, and Brutes amidst strange alien artifacts. This seemed like a great opportunity for composer Kazuma Jinnouchi as some of his best work for the series had been his interpretations of the themes from the Bungie days. A trailer for the sixth main game in the series shown at the June 2018 E3 gaming conference even used his music which included a new arrangement of O’Donnell’s victorious theme from Halo 3. But only a month later he left Microsoft. He claimed he wanted to try new things, but it’s hard not to wonder if the studio decided it wanted to go in a different direction, especially with the game having such a troubled development process over the next three years - two-thirds of the planned game getting cut in 2019, COVID, a disastrous 2020 gameplay demo where “Craig” become an internet meme, an original Halo writer getting pulled in to rework the campaign story in August 2020, and a studio head getting deposed a year before launch.

The resulting music team would end up being a three-headed monster. Gareth Coker, a known commodity for game scores like Ori and the Blind Forest and ARK: Survival Evolved, was first announced in June 2020; the latter game score with its “percussion and rhythmic elements” is what he felt got him the job. The next month Microsoft confirmed the involvement of Curtis Schweitzer, a comparative unknown who’d composed for various shorts, TV shows, and games before this; he may have been on the project the earliest since he wrote music for the trailer shown at the June 2019 E3 event which included some legacy theme references. Joel Corelitz, who’d done music and sound design on various games including additional contributions to 2018’s Death Stranding, was revealed as the third composer in August 2020. All three may very well have finished composing and recording their scores when these announcements came out as the game was still set to debut during the 2020 holiday season at the time before Microsoft decided sometime in summer 2020 to push it to December 2021 (Corelitz talked in early 2022 about finishing “ages ago and we just had to sit on it for a while”).

If the game was a course correction, then the music had to be as well. Coker later mused about how it was the first time he’d really had to conform to someone else’s style and pointed out that one of the interesting things about O’Donnell’s scores was how they made use of space and didn’t act like they had to “try too hard” in contrast to the busy nature of other video game music (a criticism which arguably extends to Davidge’s Halo 4 material). As a result, a good chunk of the music had the composers doing their own spin on legacy ideas, but with some freshness in the mix instead of the lifeless repetition of the anniversary re-recordings - a new clanging percussion hit there, a distinct melodic variation there, a bunch of new instrumental and synthetic colors everywhere. An amusing fact is that this wasn’t the original plan as Schweitzer said the initial instruction was “just do what you do” rather than play the hits, so to speak (he also acknowledged his first drafts were “an overwritten mess”). That’s not to say the music heard standalone is a 2.5-hour tribute album; Coker contributed a jagged, brutish theme for the Brute alien Escharum who leads the Banished forces on the Halo ring (the army resurfacing after being introduced in Halo Wars 2) as well as an otherworldly vocal idea for the secondary Harbinger villain, and each idea was adapted further by both Schweitzer and Corelitz. It’s plausible Schweitzer contributed themes for Master Chief’s new AI companion and the human pilot he links up with, but those aren’t readily transparent.

Halo Infinite was more of an open-world concept than its largely linear predecessors and necessitated a ton of music as a result. In addition to the aforementioned 2CD album program clocking in at well over two hours (the longest score release of the franchise to date), another EP was released including Coker’s juxtaposition of his Banished theme and legacy ideas for the music heard at the end of the 2020 gameplay demo; across both releases 66 minutes were Coker’s, 52 minutes were Schweitzer’s, and 29 minutes were Corelitz’s. Outside of his enemy themes, Coker’s material includes a lot of rhythmic string action that seems to subtly deconstruct the original Halo theme action variant, funny enough sounding like a precursor to his later music for ARK: The Animated Series (the TV adaptation of the game franchise that got him the Halo job). A good chunk of Schweitzer’s material plays up a sense of choral wonder, including several passages done acapella, though he also fares well in a few moments of action like the early Gbraakon Escape which blends Coker’s Escharum theme with legacy Halo action rhythms. Corelitz’s contributions are generally more reliant on synths and samples that give off a sense of the bubbly and dreamy stretches of the prior game scores in the series. Unlike earlier cases of joint composers in the 343 era, all three efforts fit rather seamlessly together; you could play the entire album and not even know it was done independently by different folks.

On the whole, Halo Infinite plays like a safe score (Coker’s personal favorite tracks were the few Harbinger-centric ones that deviated the furthest from established styles), but it was also a necessary back to basics pivot in the wake of 343’s stumbles in the 2010s. It showed you could push the franchise more into the orchestral realm without losing either its thematic core or its prog rock sensibilities, with the occasional use of a drum kit being a nice way to keep some linkage with the past. The campaign ending with a new determined variation on The Last Spartan from Halo 2 made for a terrific musical coda (a refined push of the nostalgia button, if you will). If - like I did - you treated this score more like a cover album back in 2021, give it another shot. It just might surprise you.

Halo Infinite campaign score - ****
- Original campaign album - https://open.spotify.com/album/4RrysJGiFbsvZi1KvRpzKl
- Me adding the unique EP track and one multiplayer track - https://open.spotify.com/playlist/3tPdvzjHEgtWi46Bd5XrGd
- Coker only - https://open.spotify.com/playlist/0szta1oHSSdNjXfPur0JdF
- Schweitzer only - https://open.spotify.com/playlist/6Rc4wwUnyoNOBS3rViz45e
- Corelitz only - https://open.spotify.com/playlist/4wO9wlAeeswKQeRzi7Zho4

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Corelitz also teamed up with composer Alex Bhore and the group Eternal Time & Space to deliver music for the multiplayer portion of the game at its launch as well as subsequent “seasons” rolled out between 2021 and 2024. Outside of the first season’s album opener What Is A Spartan?, which riffs on O’Donnell’s Covenant and Halo 3 themes, the music falls into a kind of generic rock ambience. Multiplayer games have different needs than campaigns, so some of this is understandable, but one has to wonder what the market is for these albums as anyone who likes the multiplayer music probably got that way from playing the game a lot - and thus would probably just put the game on if they wanted to hear it!

2021 multiplayer season 1 album: ** - https://open.spotify.com/album/5nDHWO82TbGBbqbsPqKqec
2024 multiplayer seasons 2-5 album: *½ - https://open.spotify.com/album/7DYEZ9YgpiD9oBq0ZzDZFP

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And on AUGUST 1, 2025 (yes, really) we got another album associated with this game! Buried within one of the multiplayer maps in the game was an Easter egg: a Halo Infinite arcade that played 8-bit versions of both classic melodies from the franchise as well as the new bad guy themes, courtesy of Joel Corelitz. The 10 minutes of tuneful bleeps and bloops included on the EP release makes for a fun little retro digestif to the whole Halo Infinite meal.

8-bit Beats for Saving the Universe - ***½ - https://open.spotify.com/album/3wNHlP1n2lOhD97xhJz0sX

-------

Next time: “As a courtesy to John, I’m not gonna crush your skull.”



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Re: The Warthog Run through the Halo scores #13 - Halo Infinite (2021)   Monday, August 4, 2025 (8:02 a.m.) 

Still insane they dumped this game after promising like eternal DLC additions. They couldn't even make one DLC. This might be the most singularly pathetic attempt by Microsoft to revive Halo. I feel bad for Joseph Staten cause he's basically the last guy that exists on this and everyone else is just new. And he had to wrap up story lines from games he was not associated with. And then they blew Atriox AND Escharum as a villain. I don't think having a shootout with Atriox would have been a remotely satisfying conclusion to his story if it ever came to it. That blur cutscene where he's basically a force of nature would have made any boss battle too overwhelming to think about.

The music I have a problem with because it's like attempting to capture the originals magic, but everything sounds off. Like it's a skilled composer trying to replicate something made with some electronics and samples with endless resources.


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Re: The Warthog Run through the Halo scores #13 - Halo Infinite (2021)   Monday, August 4, 2025 (12:53 p.m.) 

> Still insane they dumped this game after promising like eternal DLC additions. They couldn't even make one DLC. This might be the most singularly pathetic attempt by Microsoft to revive Halo.

It’s shocking also because a) the reception to Halo Infinite was largely positive upon release and b) wider media reporting highlighted how miraculous it was that 343 had recovered from the disastrous 2020 demo. I recall a particular Blooomberg Businessweek write-up on the recovery effort being quite impressive.

But with a few years of hindsight you wonder if so many technical compromises had to be made to get the game out the door that it made future DLC unexpectedly problematic.

Never mind an element I hadn’t considered until today - how should Halo compete in a post-Fortnite world? https://www.howtogeek.com/halo-infinite-is-almost-dead-heres-where-microsofts-flagship-shooter-went-wrong



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John Tremblay
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Re: The Warthog Run through the Halo scores #13 - Halo Infinite (2021)   Monday, August 4, 2025 (6:47 p.m.) 

> But with a few years of hindsight you wonder if so many technical
> compromises had to be made to get the game out the door that it made
> future DLC unexpectedly problematic.

It was stupid to introduce what was basically the freshest start Halo had in forever to return to the meat and potatoes of Combat Evolved and throw it in the trash. No mad Cortana, no attempts at making big romances and attempting to ape prestige TV. Just meat and potatoes good ol Cortana and chief doing shit. They blew it. They friggin blew it.

> Never mind an element I hadn’t considered until today - how should
> Halo compete in a post-Fortnite world?
> https://www.howtogeek.com/halo-infinite-is-almost-dead-heres-where-microsofts-flagship-shooter-went-wrong

Halo competing with Fortnite would be a dumb decision if they ever consider it. The reason Halo is Halo is because of how tight the original multiplayer maps were toward the movement. You didn't need sprint. You just mastered the simple movement and the shield based combat made the use of weapons as tools for movement more exciting. And with eveyrthing basically attempting to be the EVERYTHING game, Halo should stand athwart and say, "this is what we're good at and we think you'll like it too." People yearn for that kind of experience. And they should give it to them.



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Re: The Warthog Run through the Halo scores #13 - Halo Infinite (2021)   Tuesday, August 5, 2025 (7:34 p.m.) 

I think I would give this score four stars as well, though I do have my issues with it. It's one of the most pleasant listening experiences I've had; what dissonance there is doesn't last long, even the villain's theme is quite tonal, and the mixture of choir, piano, and cellos goes down easy. I think that's my issue with it, though - it feels like O'Donnell and Salvatori's sound but with the edges mostly sanded off. It has fewer of the weird cues that that duo would throw in that disrupt the listening experience, but it feels like it lacks some of that personality as a result.

That being said, it's still a very enjoyable listening experience! I can't deny how much I enjoy action tracks like 'Gbraakon Escape' and 'Tower'. I put together an 80-minute playlist of highlights if anyone is interested: https://open.spotify.com/playlist/4DNsoz87zlGHQL30HlWU7y?si=3aa2307c007b4091

This series has been fantastic to read; great job on it! I'm bummed it'll be ending soon, but at least it's going out with a... banger? Maybe? Probably not, but still excited to read your write-up on it.



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Re: The Warthog Run through the Halo scores #13 - Halo Infinite (2021)   Wednesday, August 6, 2025 (4:39 a.m.) 

> This series has been fantastic to read; great job on it!

Thanks!

> I'm bummed it'll be ending soon, but at least it's going out with a... banger? Maybe? Probably not, but still excited to read your write-up on it.

If by banger you mean bang my head against a wall in frustration, then yes! big grin


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Re: The Warthog Run through the Halo scores #13 - Halo Infinite (2021)   Thursday, August 7, 2025 (6:58 a.m.) 

Late reply, but just wanted to say I enjoyed this review! I didn't know this was a case of multiple composers being brought in at different times, because they really do gel well. Don't recall much about the music itself, but I recall enjoying the main score and its subsequent multiplayer albums. Definitely due a revisit at some point. Also, I have heard *nothing* about this game since release. Maybe I'm not in the right circles?


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Re: The Warthog Run through the Halo scores #13 - Halo Infinite (2021)   Thursday, August 7, 2025 (7:31 a.m.) 

> Also, I have heard *nothing* about this game since release. Maybe I'm not in the right circles?

No, you’re not alone. I will hit a bit on this on Friday.

The most notable post-launch addition IMHO was a Banished AI in a cutscene which for folks of a certain age brought back memories of Uka Uka from Crash Bandicoot.



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