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Primal
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Composed and Co-Produced by:
Andrew Barnabas Paul Arnold
Orchestrated and Conducted by:
Nic Raine
Co-Produced by:
James Fitzpatrick
Performed by:
The City of Prague Philharmonic (Orchestra and Chorus)
Soprano Performed by:
Michaela Srumora
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LABEL & RELEASE DATE
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ALBUM AVAILABILITY
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Regular U.S. release, but out of print as of 2007.
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AWARDS
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Nominated for a BAFTA Award.
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ALSO SEE
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Buy it... if you seek hugely orchestral and choral video game music that
vaults past most film scores produced in the same era.
Avoid it... if you are generally dismayed by the employment of tired chord
progressions inspired by countless other scores, even if they are rendered with
enormous majesty.
BUY IT
Primal: (Andrew Barnabas and Paul Arnold) Music for video
games has consistently taken the form of low-budget, midi-technology efforts
since their emergence decades ago in mainstream culture. If you stop to consider
the sheer volume of video games existing on the market, it is easy to understand
how the vast majority of those games use midi electronic scores or license out
rock music from stock libraries created specifically for this purpose. In the
late 1990's and early 2000's, however, a handful of directors of video games
convinced their executives to fund ambitious orchestral scores for the promising
flagship gaming products. In the case of "Primal," Sony's European Computer
Entertainment division was convinced by the midi-score creators that an
orchestral score would be viable and extremely effective in the cinematic
portions of the game. "Primal" was among Sony's top projects in 2003, with the
same creators having produced the popular "Medievil" games in previous years. The
decision to record an orchestra over using the existing midi score for "Primal"
was made in part because the game features several hours of storytelling in a
format similar to a cinema presentation. As the main female character, Jen,
battles through several levels of hideous creatures to rescue her boyfriend,
Lewis, the game offers these film-like passages in between many steps that Jen
takes. Thus, an orchestral score became necessary for almost three hours of these
moments, with parts adapted for the 15+ hours of actual gameplay time (do
employed adults really have time to play these things for that long with any
consistent satisfaction?). Composers Andrew Barnabas and Paul Arnold, who go by
the work, screen, and professional names of "Bob and Barn," gladly translated
their midi score for "Primal" into a massive orchestral effort using their
British classical knowledge. The well-known City of Prague Philharmonic and its
86 players were supplemented by a full chorus and a soprano female voice to
create a large, symphonic score of an epic, Hollywood scale similar to that of
David Arnold's early film music recordings. The immense size of the "Primal"
score will surprise almost any listener. The group recorded over 100 minutes of
music over five weeks, working with the 109 total musicians from dawn to dusk on
many days.
To distinguish each of the five levels of the game, the
composers wrote what sounds in many ways like five distinct scores, connected by
a central theme that is presented at the opening of each segment to maintain
continuity. The Nexus level presents the haunting thematic beauty of the score,
while the Solum level is dominated by brass and heavy, driving rhythms. The Aquis
level utilizes the chorus at the forefront for its watery environment, and the
Aetha level of Chaos is perhaps the weakest of the five, relying on sparsely
developed waltz rhythms and several violin solos for its personality. A slight
Middle Eastern motif is gained in the final Volca level, which finishes the game
with a blaze of unrestrained orchestral bombast. The highlight of the album is
clearly the Nexus level, in which Bob and Barn establish the characters of Jen
and Arella with their lovely musical counterparts. The female soprano, Michaela
Srumora, offers a perfectly mesmerizing and almost seductive atmosphere from the
game's outset, luring you into its gothic atmosphere. The trio of "Arella's
Theme," "A Love Lost," and "Jen Meets Arella," as well as "A Kingdom
Restored" later in the narrative, contain stunning thematic constructs for the full
ensemble, with the choir providing a depth to the recording that exceeds almost
all film scores in majesty. The involvement of Prague veteran Nic Raine in the
project was likely a key to the remarkable symphonic sound. It is ironic that in
a game of this much fright and action, the best portions of the score are the
resilient, harmonic passages of mellow charm. The heroic "marching off to war"
moment for snare and solo horn presented at the end of "A Love Lost" is a subtle
highlight of the album. The weaknesses of the score are few, but trained ears
will hear many cliched chord progressions that sound good, but have been
identified with countless scores of decades past. Thus, in originality, the score
lacks a bit, but it compensates by overwhelming you with its dynamic orchestral
mass. Much in the same way Vangelis can blow you away with a wall of sound, Bob
and Barn accomplished the same environment with "Primal." For the realm of video
games in this relatively early time for such expansive endeavors, it is an
especially impressive effort. Those who play the game should note that the mass
of looped battle music in the game is provided by the electronic rock band 16
Volt, and none of that material appears on this album. Overall, this score is a
very pleasant surprise.
**** @Amazon.com: CD or
Download
Wow Expand >> First Person - June 4, 2003, at 9:26 a.m. |
5 comments (4650 views) Newest: June 6, 2003, at 5:47 p.m. by Brian |
Total Time: 61:32
1. Opening Credits (1:06)
Nexus:
2. The Timekeeper (1:55)
3. Arella's Theme (1:41)
4. A Love Lost (5:20)
5. Jen Meets Arella (4:50)
Battle:
6. Raum & Empusa (3:23)
Solum:
7. The Demon Awakes (3:19)
8. Coliseum (6:05)
9. A Prince in Chains (3:45)
Aquis:
10. World of Water (3:38)
11. The Turbulent Depths (5:21)
12. A Kingdom Restored (3:03)
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Battle:
13. The Mad King (2:25)
Aetha:
14. Mountain of Suffering (2:25)
15. Devil's Waltz (2:00)
16. Dark Science (3:05)
17. The Helot (1:14)
Volca:
18. Temple of Flame (4:10)
Battle:
19. Hall of Gods (2:16)
20. Journey's End (0:23)
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The insert includes extensive notes about the game, the score, and the
recording process, as well as a pictorial from the recording studio. It is filled
with many spelling errors and textual formatting problems, making some of the
content difficult to read.
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