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Samaritan
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Co-Composed and Co-Produced by:
Jed Kurzel
Co-Composed, Co-Orchestrated, and Co-Produced by:
Kevin Kiner
Conducted by:
Angel Velez
Co-Orchestrated by:
Nolan Markey
Additional Music by:
Sean Kiner Dean Kiner
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LABEL & RELEASE DATE
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Lakeshore Records
(August 26th. 2022)
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ALBUM AVAILABILITY
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Commercial digital release only.
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AWARDS
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None.
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ALSO SEE
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Buy it... if your brain is wired to admire pitch-bending techniques
meant to avoid clean, accessible tonalities, this score opting for
mangled processing of all its components in a failed effort to be
inventive.
Avoid it... if you hope that the reasonable depth of themes in the
score can salvage its otherwise abrasive tone, for they offer very
little emotional connection to the characters of the story.
BUY IT
Samaritan: (Jed Kurzel/Kevin Kiner) Audiences are
willing to watch producer and actor Sylvester Stallone as an aging
mercenary and aging boxer, so why not feature the 75-year-old as an
aging superhero? He is a superhuman with incredible strength and healing
powers in Samaritan, trying to live peacefully in a fictional,
timeless city. When a neighbor boy finds himself in trouble, Samaritan
intervenes, reintroducing his heroism to the city. A gangster finds the
powerful hammer of Samaritan's evil twin brother, Nemesis, and forces an
uncomfortable confrontation. Surprise identity twists are inevitable,
but nothing can provide Samaritan with a sense of heart and
purpose. There's only so much the film can accomplish with Stallone as
the ass-kicking savior, but after the movie was sold to Amazon for
streaming purposes in the wake of the pandemic, audiences found it
intriguing enough to generate solid viewership. Director Julius Avery
returned to his fellow Australian, rocker-turned-composer Jed Kurzel, to
provide the score for Samaritan. Kurzel had provided music for
both of the director's prior movies, and he intended to complete this
project solo as well. With the movie's post-production schedule suddenly
truncated in 2020, Kurzel brought veteran composer Kevin Kiner (and
Kiner's sons, Sean and Dean) onto the project to assist with action
cues. When the schedule of the movie's release was altered again to
account for the pandemic, Kurzel and Kiner had significantly more time
to develop a true collaborative impact on the music. Kiner found it
challenging to match Kurzel's musical voice at first, studying the
composer's prior works, and he eventually found himself adapting some of
Kurzel's unusual ideas into music that could be performed by an
orchestra. In the end. The resulting partnership on the score is yet
another example of music that strives to reinvent the hybrid
organic/synthetic blend for a soundtrack in an attempt to find a new
angle to the sound. The techniques are familiar to countless other
strategic siblings in the genre, though, eclectic, low-fidelity,
synthetic sounds tangling with mangled, processed orchestra in ways that
produce very few genuinely new impacts. The composers spend so much time
trying to conjure ways to generate different sounds, in fact, that they
completely lose the foundational point of the score: to create an
emotional connection with the story and characters. At this critical
task, they completely fail.
The most pervasive stylistic choice originally settled
upon by Kurzel for the score was to apply significant doses of
pitch-bending processing to avoid clean tonalities, a tactic meant to
match the lead character's broken persona. After all, disillusioned
heroes require music so manipulated that it devolves into sound effects,
right? Of course not. The dark and over-processed atmosphere for
Samaritan offers none of the heart this film needs, with no
remote sense of warmth or redemption for the protagonists and absolutely
no dramatic element for the character revelations and maturation.
Instead, Kurzel and Kiner plunder the opportunity to overthink the
morbid challenges, masculinity, and criminality of the story. Kurzel
himself, who doesn't play the cello, recorded himself producing growling
effects on the instrument, and from there came the inspiration for the
endless and tiring tone of the rest. An orchestra of strings and brass
rarely sounds genuine, their mix twisted so that they are not always
recognizable. Keyboarding carries most of the softer passages, and
celesta emerges as an odd instrumental color in the middle portions. On
the upside, the composers do generate a recurring collection of themes
that punctuate characters as one would expect in a superhero score,
albeit in extremely muddy enunciation. There is some useless action
pounding without the themes in some portions, especially "Warehouse
Battle," but Kurzel and Kiner do tend to stay close to their theme set
in most cues. Don't expect the ideas for Samaritan, Sam, Nemesis, Cyrus,
and the film as a whole to reach out and grab your attention positively;
some listeners may not even discern them at all, as their performances
aren't typically obvious or accessible. The two core themes represent
the concepts of hero and villain, though those attributions shift to
varying characters as required by the story. The hero theme, largely for
Samaritan, consist of slow, four-note chord shifts with rare, secondary
phrases that meander without purpose. It's reminiscent of Hans Zimmer's
simplistic identities in this arena, introduced at 0:32 into "Samaritan
vs Nemesis" on low strings and brass in a long crescendo and returning
at 0:36 into "Rescued." It's an interlude to the latter half softness of
"Wall of Sam" on low strings, moves to gloomy action mode at 1:52 into
"Wipe City Dark," announces itself with bravado at 0:20 into "Cyrus vs
Nemesis" over distorted synths (repeating in similar fashion in the
latter half of the cue), is hinted in the middle of "We Got This," and
informs the closing of the score at 0:56 into "Good and Bad."
The villain's theme in Samaritan is its most
obvious identity, if only because it inelegantly pounds itself into your
memory. Alternately representing Cyrus and Nemesis, this five-note theme
in two ascending phrases is often presented over wretchedly meandering
pitch tones. It debuts at 1:50 into "Samaritan vs Nemesis" in muscular
menace, joined by choir at 2:27, and stutters on distorted strings at
1:05 into "Heist" before closing that cue on what sounds like a prepared
piano. The villain's theme is barely discernable in "Nemesis Nightmare"
over pitch-meandering effects, chugs along under the suspense of
"Hostage," and continues stewing to open "Samaritan Lives," sprinkling
in some horn of doom blasts and later consolidating on brass with
cheaply overblown synthetic choir. The idea opens "War Path" faintly,
persists at 1:27 into "Bad Guy" on brass over terrible electronic
distortion, builds to massive scope at 0:15 into "Wipe City Dark," and
receives one last blast near the end of "We Got This." For the boy, Sam,
the composers meagerly establish a faint idea on strings at 0:22 into
"Cyrus" that also opens "Graphite Bombs" on distorted solo cello,
shifting to brass at 0:51. It is manipulated into a different end at the
start of "Rescued," but the score loses this idea thereafter. More
engaging is a theme seemingly for the boy and Joe, Stallone's everyday
character. This long, somewhat frantic string figure is introduced at
0:16 into "Beaten and Delivered" and 0:37 into "Back Scar," opening
"Wall of Sam" on celesta and developing descending three-note phrases on
top; the theme is fully developed in the middle of the cue in heartier
symphonic shades that even hint of some Danny Elfman sadness in the
performance. After the theme stews early in "Car Hit," its rhythm
returns at 2:48 into "Nemesis Nightmare." A soft passage at 0:37 into
"The Talk" reprises the sadness from "Wall of Sam" while the rhythm in
suspense mode battles the villain theme in the latter half of "Hostage."
This protagonist melody tries to fight off the villain's theme in the
first minute of "Wipe City Dark" and becomes vaguely elegant on piano at
the start of "Good and Bad." Kurzel and Kiner rarely provide truly
satisfying renditions of their themes, and some ideas, like the
ascending phrases that climb nicely during "Walking Home" in light
coolness on keyboards over thumping percussion, never return in
discernable form at all. The personality of this score's abrasive sound
was the composers' concentration, the extensive pitch manipulation a
centerpiece. While it achieves its unpleasant demeanor well, it doesn't
do so in any really inventive fashion. More importantly, it mostly
misses any semblance of emotional character development. There's
absolutely nothing admirable or likable about this marginally effective
and disheartening fantasy music.
* @Amazon.com: CD or
Download
Total Time: 56:07
1. Samaritan vs Nemesis* (2:56)
2. Walking Home (2:03)
3. Cyrus Arrives (1:28)
4. Graphite Bombs* (1:15)
5. Sam Rescued (1:05)
6. Beaten and Delivered* (4:26)
7. Back Scar* (1:09)
8. Heist (3:14)
9. Wall of Sam (2:56)
10. Car Hit (1:51)
11. Nemesis Nightmare (3:44)
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12. The Talk (1:51)
13. Hostage (3:01)
14. Samaritan Lives** (4:38)
15. War Path (1:37)
16. Bad Guy** (3:57)
17. Warehouse Battle** (3:34)
18. Wipe City Dark** (2:26)
19. Cyrus vs Nemesis** (4:16)
20. We Got This** (2:04)
21. Good and Bad* (2:34)
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* co-composed by Kevin Kiner
** co-composed by Kevin Kiner and Sean Kiner and/or Dean Kiner
There exists no official packaging for this album.
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